In “The Electric State”, he shakes a robot in life

Kid Cosmo’s head, as the robot heads go. The primary inhuman champion of “The Electric State” (at Netflix 14 March), Cosmo has a bright yellow ball of the head size and shape of an exercise ball, supported by an unprocessed forgiven frame.

Cute? Yes. Mechanism mechanically? Not real.

Cosmo was inspired by SKIP, the high hero similar to Simon Stalenhag’s graphic novel. The book “The Electric State” was published in an alternative world in the 1990s after a mysterious war, leaving massive drones and robots in the wake.

“The work of Simon Stallinag is what attracted me to this film to start,” said Matthew E. Petrler, supervisor of the visual effects of the film. “But his designs are often aesthetically cold and impossible engineering.”

In the film, Cosmo and his young companion, Michel, played by Millie Bobby Brown, begins a trip across the American West to find Michel’s brother. Along the way, they meet with dozens of other robots, many of which are unlimited such as Cosmo.

Of course, Cosmo does not really need to have a mechanical meaning in the graphic novel or the feature film, given the physics trips that regularly imagine in both means. But Anthony and Joe Rousseau, the film’s managers, wanted to actually weaken their elephant, and even more, given the preparation of the story in the 1990s (thought of Orange Julius and MTV News with science fiction improvements), and fictional film robots, which include the postal carrier in the middle of the century (expressed by Jenny Slate) and Urban Mr. MR.

Anthony said: “We create a fictional world, but we depend on a world you recognize and may live in it,” Anthony said. “Part of the presentation of this recognized world makes everything feel reality.”

With Cosmo, movie makers had to create a robot that viewers believe could work – based on a comic book robot that he certainly did not do.

“We have conducted a lot of research with real robot designers, and they want to maintain the robot mass in essence,” Pater said. “With the movements of the limbs, the mass wants to decrease, so you will see that the typical robots have smaller and smaller accessories.”

The risks were high. Not only did the viewers believe that Cosmo was real, but they also had to feel it, which is long given that the book’s copy had a fixed face, drawing and unable to speak. “We loved the idea that this girl was on a very emotional journey across the country to find her brother with a robot that had very limited communication skills,” said Joe.

One of the first things that Russo Brothers did is to create a background story for their robes. In the timeline of the alternative reality of the film, Walt Disney created a series of robots to promote the opening of Disneyland in 1955. However, robots worked well, until they started replacing human workers in all kinds of unpleasant jobs.

Cosmo was one of those robots, a promotional model based on a famous animated TV program (such as Boy Astro Osamu Tezuka, with an unlikely hairstyle). Joe said, “You can rent it to children’s parties,” Joe said.

In the movie, Cosmo’s face has an old appearance of the shanty game about the 1950s with a manufacture in the middle of its face, the oval eggs drawn with the eyes, and a wide smile. “That’s all Simon,” said production designer Denis Jacner (“” “” “” “” “” “Apocalypse Now”, “Blade Runner”). “We have tried a variety of smiles, but this was what Simon created greatly.”

Jacner, who has a variety of tin games in his home group, said he kept the fixed appearance of those antique holdings during a person’s gesture, or something, inside.

Petler also expressed this dilemma, saying: “We convey a lot of information with our faces, so when you suddenly have this inert organism, the animation has starved for many of their tools.”

Animation can do a lot without a moving face – Bater refers to Luxo JR. , Pixar office desktop description, as evidence – it is difficult. He said: “There was a reaction running to try to add parts to his face, but fortunately we did not go there.”

Anthony said: “We wanted the character to be difficult to reach and dismantle.” “But we also had to have this robot be able to transfer intention or passion.” The solution: Add the camera lenses that were exciting to the eyes, but they deepen the painted robot eye holes.

Film makers also struggle to make an unbearable Cosmo structure – his big head, spindle and huge shoes – physically believed on the screen. “We have spent a lot of time focusing on hidden and hidden design ideas that would allow the public to believe that he has been subjected to mechanics to achieve this,” said Pateler.

The designers have strengthened the Cosmo neck with mechanical rays, the better it is to carry this inflated head, and the coarse coils added to his feet. “The silhouette looks from a distance like Simon’s design, but when you approach, you see the pistons and pay bars,” said Pateler. “You go, well, so he is able to move his body.” Later, the audio designers and Whirs added from the moving machines to complete the effect.

Android movements are created through a mixture of animation and movement capture. Devyn Dalton, actress, neglected performer and motor performance (“War for the Planet of the Apes”) was called to play Cosmo.

The head of an agent was created to give the actress a feeling of the size of Cosmo from Cosmo; Later, the design crew looked at the Dalton Don Big Crath shoes to help her enter into a character, but eventually, she installed it. As it turned out, most of the pillars were unnecessary.

Joe said: “She is an amazing actress, so she was able to embody the movement of the character within hours of the workshop,” Joe said.

In the movie, Cosmo is completely created by computer, but for press events, filmmakers have recruited a robot and mechanism (Romela) at the University of California, Los Angeles, to create an actual actual robot. Last October, Communio appeared in New York Comics, Kozmo in size alongside Brown, her co -star, Chris Pratt, and directors, waving the attendees and speaking between the crowd.

It was a particularly dead idea: create a promotional robot to promote a movie on a promotional robot, and build it at the West Coast University of a film in the western United States.

Joe said: “We mainly told them to bring him to life as much as possible, and overcome all expectations,” Joe said.

The University of California in Los Angeles took a year to create a practical robot. For Rousseau’s brothers, the similar caution in creating CG One has been exercised. “Dennis Jacner, one of the wonderful production designers of all ages, and his team, was very methodological in the question, how is this thing built in a factory?” Joe said. “What did you do? Were those shoes with Rahm? Are there cameras behind the eyes of the eyes? We just asked thousands of questions.”


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